

The flamethrower in most cases does not attack tanks, due to its small radius of action. The guns behind the headquarters will not interfere with the tank, the tank's destruction radius will allow you to destroy the headquarters at a long distance.Ī rocket launcher higher than level 3 can easily destroy a tank of the first levels before you get to it, so it's worth neutralizing it too. Use flares to steer tanks away from dangerous territory. Use the shocker to neutralize the guns, after that they will do their job. When attacking with tanks, you will have pretty little gunboat charge, because initially you will spend almost all the charges for landing tanks. Since the tank is initially very durable, the medics will keep it healthy. The ideal tactic for tanks in Boom Beach is to use it in tandem with medics, with the help of such a duo it is almost impossible to stop the attack. The tank takes 8 places on the landing ship.To land a tank, you must have two gunboat charges.It is worth developing it and with the improvement of the headquarters, get a healer, just the same with a tank, you get a good duet. In the very initial pairs, it is extremely difficult and sometimes impossible to fight with tanks, they are expensive, they die quickly at the very initial level, there is not enough gunboat charge. To land one tank, you need 2 gunboat energy charges. In the list of all units, it is the fifth in a row, which can only be opened at the eleventh level of the headquarters.

As you can see, there are more pluses, but the minuses are also very, very specific. It can be attributed again to the pluses, the range of the projectiles. In this fighter, he has a very strong damage to structures, and a lot of health, but what is very upsetting is the very low movement speed and reloading of the cannon. Today we will tell you a little about the tanks in Boom Beach, about this difficult technique that you should use in your attacks with a competent approach.
